Computer game

ABSTRACT

A plurality of electrical contacts other than the first and last one each connected to any one of a second plurality of bus bars. Each bar is connected through a corresponding lamp to one end of a common switch. The other end of the switch is connected to one side of a power supply. The other side of the power supply is connected to a contact arm manually movable to any one of the contacts. The user plays against a built in program to win or lose in accordance with specified rules.

United States Patent [151 3,693,975 Ruggiero [4 1 Sept. 26, 1972 [54]COMPUTER GAME 3,428,324 2/1969 Weisbecker ..273/l53 R [72] Inventor;John Ruggiero Bronx 3,589,722 6/ 1971 Brass ..273/l E [73] Assign: TheRaymmd orsflnilafiqn, Primary ExaminerAnton O. Oechsle t Y a PartAttorney-Peter L. Taller eres [22] Filed: Nov. 16, 1970 STRACT [21]Appl. No.: 89,849 A plurality of electrical contacts other than thefirst v p and last one each connected to any one of a second pluralityof bus bars. Each bar is connected through a [52] US. Cl ..273/l30 ABcorresponding lamp to one end of a common switch 5; The other end of theswitch is connected to one side [5 1 e 9 p I of a power supply. Theother side of the power supply 56 II R f I is connected to a contact armmanually movable to l 1 v e erences I 6 any one of the contacts. Theuser plays against a built U TED STATES PATENTS in lprogram to win orlose in accordance with specified ru es. 2,628,101 2/1953 Prentice..273/l30 AB X 2,215,544 9/1940 Condon et al. ..273/l EX4Claims,4DrawingFigures g /2 ,5 /6 f T f (F a a? f f 7 a 4 g 1;}? /9 Y39 law 7 ya if? 572 a 4/; w w 9* 2; i 0/ ffl d Q g 4 zdo m a/re .szwflos //d 1 .I. a 4 f 2 3 i- My. invention employs special game apparatus.This apparatus employs a plurality of electrical contacts as forexample, 25, disposed in spaced apart position along a semicircle. Thefirst contact represents start position; the last contact represents endor winning position. A movable contact arm can be manually swung about apivot point to connect to any one of the contacts. The arm is connectedto one terminal of a power supply. The other supply terminal isconnected to one side of a push button switch. The other side of theswitch is connected in common to one side of each of a plurality, forexample, four lamps. Each lamp has a different digit as for exampledigits one, two, three and four, associated therewith. The other side ofeach lamp is connected to a corresponding bus bar. Each contact otherthan the start contact and end contact is connected to a bus bar, theparticular connection being chosen in accordance with a preselectedpattern designated as a program.

With the arm positioned at start, the user advances the arm one, two,three or four contacts from start toward end position. He then pressesthe button, and one of the lamps then lights in accordance with theprogram. This lamp then indicates the number of contacts, one, two,three or four by which the arm is to be advanced toward end position.This programmed move is deemed to be a computer move. The processcontinues as above with the player and program taking turns. If the lastmove required to place the arm in end position has been made by theplayer, the player is said to have won. If 'the last move has been madein accordance with the program, the player has lost and the computer issaid to have won.

BRIEF DESCRIPTION OF THE DRAWINGS In the drawings:

FIG. 1 is a perspective view of my invention; and

FIGS. 2, 3 and 4 are circuit diagrams illustrating different player andcomputer moves.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS Referring now to FIGS. 14,a hollow case 100 contains four lamps 120, 140, 160, and 180 designatedas digits one, two, three, and four respectively. It also contains pushbutton switch 200 and a battery 220 as well as a rotary switch having apivotableswitch arm 240 pivotable about one end and adapted to contactat its other end any one of 25 different contacts disposed in spacedrelationship in a semicircle. The first contact labelled S for start.The last contact numbered 24 is the end or winning position. Theremaining contacts are numbered in sequence from 1 through 24.

The arm 240 is connected in series with the battery to one side ofbutton switch 200. The other side of 60 switch 200 is connected incommon to one side of each of lamps 120, 140, 160 and 180. The otherside of each of these lamps is connected to a corresponding one of busbars 28, 30, 32 and 34. Contacts 2, 3, 7, ll, l2, l8 and 19 areconnected via bar 28 to lamp whereby when the arm 240 is connected toany one of these contacts and b tton 200 is de ress d, l 1 0 l' Contacts6, I0, 14, and 17 ai e co nect e il i iaiiar I?) lamp whereby when arm240 is connected to any one of these contacts and button 200 isdepressed, lamp 140 lights. Contacts 1, S, 9, 13, and 16 are connectedvia bar 32 to lamp whereby when arm 240 is connected to any one ofthesecontacts, and button 200 is depressed, lamp 160 lights. Theremaining contacts, other than S and 24, are connected to lamp via bar34 whereby when arm 240 is connected to any one of these contacts andbutton 200 is depressed, lamp 180 lights.

FIG. 2 shows a player move to contact 3 followed by a computer move tocontact 4. FIG. 3 shows a player move to contact 5 followed by acomputer move to contact 8. FIG. 4 shows a player move to contact 10followed by a computer move to contact 12.

Obviously the program can be changed by changing connections betweencontacts and bus bars.

While I have described my invention with particular reference to thedrawings, such is not to be considered as limiting its actual scope.

Having thus described this invention, what is asserted as new is:

1. Game apparatus comprising:

a push button switch;

a source of power;

a rotary switch having a switch arm movable to any one of a firstplurality of contacts arranged in spaced consecutive position from firstto last;

a second plurality of numbered lamps a like second plurality of busbars, each bar being coupled to one side of a corresponding lamp;

means coupling each contact other than the first and last to one of saidbars;

means connecting the other side of each of said lamps to one side of thebutton switch; and

means connecting said arm through said source to the other side of thebutton switch, whereby the player and the apparatus have alternate moveswithin prescribed limits against each other with the player in his turnrotating the switch arm a desired number of contacts away from the firstcontact, the player then pushing the button to activate a- 3. A game asset forth in claim 2 wherein the second plurality is four and the lampsare numbered 1 through 4. A game as set forth in claim 3 wherein thesource is a battery.

1. Game apparatus comprising: a push button switch; a source of power; arotary switch having a switch arm movable to any one of a firstplurality of contacts arranged in spaced consecutive position from firstto last; a second plurality of numbered lamps a like second plurality ofbus bars, each bar being coupled to one side of a corresponding lamp;means coupling each contact other than the first and last to one of saidbars; means connecting the other side of each of said lamps to one sideof the button switch; and means connecting said arm through said sourceto the other side of the button switch, whereby the player and theapparatus have alternate moves within prescribed limits against eachother with the player in his turn rotating the switch arm a desirednumber of contacts away from the first contact, the player then pushingthe button to activate a lamp to learn by the thus indicated number thenumber of moves intended to be made by the apparatus, the player thenrotating the switch arm the thus indicated number of contacts tocomplete the turn of the apparatus, and repeating said sequence untilthe player or the apparatus, in their respective turns, cause the switcharm to be moved to the last of said contacts to thus win the game.
 2. Agame as set forth in claim 1 wherein said first plurality is equal to25.
 3. A game as set forth in claim 2 wherein the second plurality isfour and the lamps are numbered 1 through
 4. 4. A game as set forth inclaim 3 wherein the source is a battery.